Yes, I've been thinking of adding some reverb/echo to the player
comments as well. In fact, i did do it for a test release, but then
decided against it and put the regular files back in. However, if this
is something you really want I can certainly add the ones with echo
next time since it is just a matter of copying in the new ones from a
As far as the centaur's goes I like them the way they are. Not to be
rude or anything, but the next couple of months I am going to be
soully focused on actually completing the game itself. As a result
I'm not going to be spending a lot of time on adjusting sounds or
handling a lot of miner suggestions or requests. I'll put them in a
todo list, and I'll get to them if and when I can. However, I am
totally focused on just getting the game completed right now. I just
thought I'd let everyone know where I stand.
On 5/9/10, Phil Vlasak <p...@pcsgames.net> wrote:
> Hi Thomas,
> Great work in beta 12!
> I have two comments.
> I think the Centaur Move sounds are too fast.
> It sounds like full gallop which should have the creature on you in about 2
> It would sound more realistic if it was slowed down a bit such as 75 percent
> of the current pitch.
> My second comment is Angela's voice has echo on the first file when
> entering the tomb, but not much on the comments in the tomb.
> I think a little more echo would make her voice sound like she was in an
> echoing tomb.
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