Hi Thomas,
I did notice the sounds are in .wav non-encrypted format.
Do you plan to keep them in that format in the final release.
And if so could I adjust the sound of the Centaur to my liking and put the lower pitch sound in the game?


And also create a mod pack of sounds if others want the same change?
thanks,
Phil

----- Original Message ----- From: "Thomas Ward" <thomasward1...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Sunday, May 09, 2010 7:53 PM
Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released


Hi Phil,
Yes, I've been thinking of adding some reverb/echo to the player
comments as well. In fact, i did do it for a test release, but then
decided against it and put the regular files back in. However, if this
is something you really want I can certainly add the ones with echo
next time since it is just a matter of copying in the new ones from a
backup directory.
As far as the centaur's goes I like them the way they are. Not to be
rude or anything, but the next couple of months I am going to be
soully focused on  actually completing the game itself. As a result
I'm not going to be  spending a lot of time on adjusting sounds or
handling a lot of miner suggestions or requests.  I'll put them in a
todo list, and I'll get to them if and when I can. However, I am
totally focused on just getting the game completed right now. I just
thought I'd let everyone know where I stand.

Smile.

On 5/9/10, Phil Vlasak <p...@pcsgames.net> wrote:
Hi Thomas,
Great work in beta 12!
I have two comments.
I think the Centaur Move sounds are too fast.
It sounds like full gallop which should have the creature on you in about 2
seconds.
It would sound more realistic if it was slowed down a bit such as 75 percent
of the current pitch.
My second comment is  Angela's voice has echo on the first file when
entering the tomb, but not much on the comments in the tomb.
I think a little more echo would make her voice sound like she was in an
echoing tomb.
Thanks,
Phil


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