By the way, before you do change the centaur sounds you might want to
take acount of an idea I just had for beta 13. When you mentioned
that you wondered why the centaur's sounded like they are at a full
run when in actuality they are only walking. That got me thinking
about the relative speed of all of the enemies, and that I probably
should change it to give each enemy a different rate of speed when
attacking. Centaurs could indeed be running at you, and would cover
much ground very quickly. Harpies can fly so also could move pretty
quickly. Skeletons and zombies would obviously move much slower and
not be too quick on their feet. Undead creatures usually are pretty
slow in games. This way each enemy would be more realistic and unique.
What do you think?
On 5/9/10, Phil Vlasak <p...@pcsgames.net> wrote:
> Hi Thomas,
> I did notice the sounds are in .wav non-encrypted format.
> Do you plan to keep them in that format in the final release.
> And if so could I adjust the sound of the Centaur to my liking and put the
> lower pitch sound in the game?
> And also create a mod pack of sounds if others want the same change?
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