That's very true. So what would you suggest I do from a design aspect.
I mean it is true that the level intros etc are generally longer than
they need to be for a level to load, but since they are there they
might as well be used to tie the story together. I could use
something generic instead like a big door closing or opening instead
which would be shorter, but in my opinion isn't quite as professional.
So I'm open to some suggestions here.
On 5/14/10, Philip Bennefall <phi...@blastbay.com> wrote:
> Hi Thomas,
> If I may add my two cents to the discussion quickly, I guess that the reason
> why people were wanting this feature was because the intro is considerably
> longer than the game would ever take to load. While it might take, say, 3 to
> 5 seconds on an average to slow machine, the intro is 31 seconds. People are
> impatient, after all, including myself in many respects. Smile.
> Kind regards,
> Philip Bennefall
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