There are two principle ones.
Firstly, markit planets are ridiculous, sinse you can buy all six resources
for them. This means they're three times more valuable than any other
planet, thus having the full markit set gives any player a massive
advantage.
combined to this, is the fact that there is no limit on using teleport or
space truck stations to grab planets, ---- particularly the markit planet.
The second reeeeeeally! obsurd loophole is the exchange coins option, which
can effectively just double, or even triple your entire stack of money in
one go.
It doesn't matter what planets you own or don't own, or what resources you
buy, getting lucky a couple of times on exchange coins and nobody will catch
you up.
I remember a game I was playing with Igor from vip gameszone and a couple of
other people. We were all on betwene 2 and 6 thousand, while Igor was on 40
thousand after three circuites of the board, even though we'd been buying
planets pretty evenly.
The same goes for losing at any of the minigames, ---- lose all your cash in
hand and your pretty much out of the running, ---- and as you can only
morgage planets when you land on them, there's really no way to get back in
unlike in monopoly.
As I said, it's a major shame. Lords of the galaxy has some truly amazing
soundscapes, and I absolutely love the different environments for each
planet and minigame. The idea of sending essentially turn data to other
players was a nice one as well.
I just really! wich Vip gameszone would clean the game balance up a bit
more.
Beware the Grue!
Dark.
----- Original Message -----
From: "Hayden Presley" <[email protected]>
To: "'Gamers Discussion list'" <[email protected]>
Sent: Sunday, May 23, 2010 8:52 PM
Subject: Re: [Audyssey] Where have all the developers gone?
Hi Dark,
What "loopholes" are you talking about with Lords of the Galaxy?
Best Regards,
Hayden
-----Original Message-----
From: [email protected] [mailto:[email protected]] On
Behalf Of dark
Sent: Saturday, May 22, 2010 9:48 PM
To: [email protected]
Subject: [Audyssey] Where have all the developers gone?
Back when I started looking into audio games in early 2006, it seemed
there
were 4 principle developers of big time serious games, and a number of
people who either developed free, random symple stuff or promised and not
delivered.
Gma (my starting point sinse I began with Shades of doom), along with pcs
who I believed at first were basically an extention of Gma (sorry Phil,
this
was in the days before sarah).
Vip gameszone (who I bought my second game, galaxy ranger from), bsc, and
Draconis.
I freely admit I was wrong in seeing everyone else as pretty secondary to
these four, sinse this was before Jim released some of his more extensive
games like Win Golf or puppy1, and before I'd played anything Tom had
released.
Nevertheless, it does seem rather weerd now, because even though generally
the hole state of audio games have improved, ---- Entombed, time of
conflict, sound rts, rail racer, sarah etc, etc, it seems mostly by new
people like Che and jason alan.
out of what I used to believe were the big four, only one, --- Gma, have
consistantly developed stuff over the past five years. Though Draconis
sold
Sarah, they weren't actually responsable for building the game, and don't
seem to have made major updates sinse 2007, the same can be said of Vip
gameszone, who went quiet after the release of their sports package, ----
quite a shame, as their Lords of the galaxy game rather impressed me, and
with a litle rebalancing and illimination of loop holes could be
fantastic.
Then Bsc haven't made any releases in this time, ---- though at least in
their case I do know this is because Justin has a full time job and
children, ---- which is fair enough of course.
It does seem a bit odd though that so many of who I believed originally to
be the major players have gone somewhat silent. ---- Does anyone know
what's
going on with the others, or whether there is any further news from
justin?
manifestly they're stil around having done vista updates and such, but it
does seem somewhat strange that so many of who I believed were the big
players are now rather silent, and I'd hate to think more developers have
done a bavisoft.
Beware the Grue!
Dark.
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