Hi Dark,
Yeah--I particular like the synthesis background. I'm still trying to get
the resources straight--in order to make a profit, you have to buy them,
then sell them, and make it back to your base without using SOS, teleport,
or a space truck?
Best Regards,
hayden

-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: Sunday, May 23, 2010 3:10 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Where have all the developers gone?

There are two principle ones.

Firstly, markit planets are ridiculous, sinse you can buy all six resources 
for them. This means they're three times more valuable than any other 
planet, thus having the full markit set gives any player a massive 
advantage.

combined to this, is the fact that there is no limit on using teleport or 
space truck stations to grab planets, ---- particularly the markit planet.

The second reeeeeeally! obsurd loophole is the exchange coins option, which 
can effectively just double, or even triple your entire stack of money in 
one go.

It doesn't matter what planets you own or don't own, or what resources you 
buy, getting lucky a couple of times on exchange coins and nobody will catch

you up.

I remember a game I was playing with Igor from vip gameszone and a couple of

other people. We were all on  betwene 2 and 6 thousand, while Igor was on 40

thousand after three circuites of the board, even though we'd been buying 
planets pretty evenly.

The same goes for losing at any of the minigames, ---- lose all your cash in

hand and your pretty much out of the running, ---- and as you can only 
morgage planets when you land on them, there's really no way to get back in 
unlike in monopoly.

As I said, it's a major shame. Lords of the galaxy has some truly amazing 
soundscapes, and I absolutely love the different environments for each 
planet and minigame. The idea of sending essentially turn data to other 
players was a nice one as well.

I just really! wich Vip gameszone would clean the game balance up a bit 
more.

Beware the Grue!

Dark.
----- Original Message ----- 
From: "Hayden Presley" <hdpres...@hotmail.com>
To: "'Gamers Discussion list'" <gamers@audyssey.org>
Sent: Sunday, May 23, 2010 8:52 PM
Subject: Re: [Audyssey] Where have all the developers gone?


> Hi Dark,
> What "loopholes" are you talking about with Lords of the Galaxy?
> Best Regards,
> Hayden
>
> -----Original Message-----
> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
> Behalf Of dark
> Sent: Saturday, May 22, 2010 9:48 PM
> To: Gamers@audyssey.org
> Subject: [Audyssey] Where have all the developers gone?
>
> Back when I started looking into audio games in early 2006, it seemed 
> there
> were 4 principle developers of big time serious games, and a number of
> people who either developed free, random symple stuff or promised and not
> delivered.
>
> Gma (my starting point sinse I began with Shades of doom), along with pcs
> who I believed at first were basically an extention of Gma (sorry Phil, 
> this
> was in the days before sarah).
>
> Vip gameszone (who I bought my second game, galaxy ranger from), bsc, and
> Draconis.
>
> I freely admit I was wrong in seeing everyone else as pretty secondary to
> these four, sinse this was before Jim released some of his more extensive
> games like Win Golf or puppy1, and before I'd played anything Tom had
> released.
>
> Nevertheless, it does seem rather weerd now, because even though generally
> the hole state of audio games have improved, ---- Entombed, time of
> conflict, sound rts, rail racer, sarah etc, etc, it seems mostly by new
> people like Che and jason alan.
>
> out of what I used to believe were the big four, only one, --- Gma, have
> consistantly developed stuff over the past five years. Though Draconis 
> sold
> Sarah, they weren't actually responsable for building the game, and don't
> seem to have made major updates sinse 2007, the same can be said of Vip
> gameszone, who went quiet after the release of their sports package, ----
> quite a shame, as their Lords of the galaxy game rather impressed me, and
> with a litle rebalancing and illimination of loop holes could be 
> fantastic.
>
> Then Bsc haven't made any releases in this time, ---- though at least in
> their case I do know this is because Justin has a full time job and
> children, ---- which is fair enough of course.
>
> It does seem a bit odd though that so many of who I believed originally to
> be the major players have gone somewhat silent. ---- Does anyone know 
> what's
> going on with the others, or whether there is any further news from 
> justin?
>
> manifestly they're stil around having done vista updates and such, but it
> does seem somewhat strange that so many of who I believed were the big
> players are now rather silent, and I'd hate to think more developers have
> done a bavisoft.
>
> Beware the Grue!
>
> Dark.
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