Hi,
Are you kidding me? Noooooo! <Grin> I haven't even gotten that far.
Best Regards,
Hayden

-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: Sunday, May 23, 2010 3:58 PM
To: Lori Duncan; Gamers Discussion list
Subject: Re: [Audyssey] Where have all the developers gone?

Ah yes, the wall of vines. And those mother hawks would attack you when you 
went after the coins.
We are the Knights who say...Ni!
----- Original Message ----- 
From: "Lori Duncan" <lori_dunca...@hotmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Sunday, May 23, 2010 2:14 PM
Subject: Re: [Audyssey] Where have all the developers gone?


> Hi, following the Proff is the easy bit.....  That rock is really hard, 
> but in some way I liked the sound of climbing up that wall of vines. 
> <Smile>
> ----- Original Message ----- 
> From: "Hayden Presley" <hdpres...@hotmail.com>
> To: "'Gamers Discussion list'" <gamers@audyssey.org>
> Sent: Sunday, May 23, 2010 8:16 PM
> Subject: Re: [Audyssey] Where have all the developers gone?
>
>
>> Hi,
>> And I really don't t hink the three levels are good examples. Call me 
>> crazy,
>> but it took me forever to figure out how to follow the professor to the 
>> lab.
>> Then there's the Aztec temple? That has to be one of the hardest in the
>> game. I still have not gotten past that rock in the entrance.
>> Best Regards,
>> Hayden
>>
>> -----Original Message-----
>> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
>> Behalf Of Thomas Ward
>> Sent: Sunday, May 23, 2010 12:50 PM
>> To: Gamers Discussion list
>> Subject: Re: [Audyssey] Where have all the developers gone?
>>
>> Hi Dark,
>> Everyone I know has problems with Monkey Business because of the poor
>> navigation aids. I don't exactly have an easy time of it either, but
>> have learned enough of it to get around after some painful trial and
>> error. Thing is Monkey Business is a poor example of an accessible FPS
>> type game. Something like Shades of Doom is a more accessible example
>> of a really good FPS type game, and in fact my Genesis Engine will
>> have many of the same navigation aids as Shades of Doom and Sarah as
>> that seams to be what works for most people. Only mine will have a 3d
>> aspect to it rather than  a 2d aspect.
>> One thing I have learned from Monkey Business is always give a
>> customer a demo version to try before they buy.  I think if I would
>> have played a demo of it before hand I would not have purchased it
>> either. However, I haven't regretted the purchase just felt it could
>> have been done a whole lot better.
>>
>> On 5/23/10, dark <d...@xgam.org> wrote:
>>> I must confess Monkey business is a rare example of a game I slightly
>> regret
>>> buying, in fact had there been a demo I don't know if I would given how
>>> profoundly terrible I am with the game due to my problem conceptualizing
>>> spaces and the emprecise nature of the 3D navigation.
>>>
>>> That being said though, I certainly don't think Draconis should
>>> automatically release their stuff as freeware, in fact arguing that a
>>> company should basically give their work away just because it doesn't 
>>> seem
>>> as good as some later work seems rather wrong, - sinse by that logic it
>>> would be fairly hard for anyone to make any money producing games.
>>>
>>> In cases like Dan Z games, the products are released not as freeware, 
>>> but
>>> abandonware, ie, the company no longer supports them. There will be no
>>> efforts made to make them compatible, and should they cause chickens to
>> fly
>>> out of your harddrive of your computer to turn into a giant mushroom,
>> ----
>>> the company aren't responsable, what you've been smoking would probably 
>>> be
>>> responssable in that case ;D.
>>>
>>> Beware the grue!
>>>
>>> Dark.
>>> Beware the Grue!
>>>
>>> Dark.
>>
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>
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