Sounds great, but as things can sometimes get quite noisey then how do you stop you from hitting one of your own group? I suppose you could also give one of your group a medical kit if they iether don't have one or else take one from then if they can afford it. Also I know David isn't keen for ideas right now but I think it would be good if you could message online players like you can in some online games. "Sorry for shooting you" ----- Original Message ----- From: "Phil Vlasak" <p...@pcsgames.net>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Wednesday, May 26, 2010 7:08 PM
Subject: Re: [Audyssey] shades of doom


The three enter the military base and hear the door slamming and locking behind you.
You are the red leader and blue and green are on either side of you.
When you reach the first closed door, you type,
Blue, open the door and then move left so we can all shoot at whoever is inside. You get an OK from blue, hear the door open and suddenly there is a growl of several mutant dogs.
Green, you take the ones to the center and I'll get the ones to the right.
You both enter the room with you scanning to the right firing your weapon as fast as you can as a dozen or so dogs leap and run at you with their teeth slashing at your legs. After a few seconds the three guns stop firing and you listen as you hear no more growls.
We got them all but there's blood all over the floor. blue reports.

----- Original Message ----- From: "Hayden Presley" <hdpres...@hotmail.com>
To: "'Gamers Discussion list'" <gamers@audyssey.org>
Sent: Wednesday, May 26, 2010 1:22 PM
Subject: Re: [Audyssey] shades of doom


Hi,
To tell you the truth, I don't see how you would work a multy player version
of Shades of Doom. The Multy Player version of Tank Commander would work,
though it would be a dull one indeed--destroy the opposing TC17.
Best Regards,
Hayden

-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: Wednesday, May 26, 2010 5:38 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] shades of doom

I'm afraid I don't particularly see the need to alter the game itself, it's sufficiently playable and has enough Monsters etc already. Pluss, that would

take time and work.

New monsters, areas etc though would be fun for a shades of doom II, and
probably better than additions to the original game.

Not a bad idea in itself of course, ---- though it all depends upon David
Greenwood and how he wants to do things, especially considdering I imagine
he's deeply into time of conflict currently.

Stil, for Gma's next project, Shades of Doom Ii with all new nasties might
certainly be fun.

Beware the Grue!

Dark.


----- Original Message ----- From: "ENES SARIBAS" <enes.sari...@gmail.com>
To: <gamers@audyssey.org>
Sent: Wednesday, May 26, 2010 8:29 AM
Subject: [Audyssey] shades of doom


hi hayden you misunderstood me
i ment that the game could have brand new things added to it
and new stuff
not like you said

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