Hi Thomas,
I too would like Raceway to stay away from SAPI.
In Ten Pin Bowling we recorded over 100 names to be used and allowed the customer to add their recorded name to the list.
It wasn't done as well as I had hoped and is a little difficult to do
We should have included 117.wav saying
You can record Your name here.
The same can be done for Raceway.
Have a generic track saying
You can record your track name here.
and also for the driver,
a file saying
your name for driver here.
Of course it will not sound as well as all the other names but it will be better than SAPI trying to pronounce your name.
Phil

----- Original Message ----- From: "Thomas Ward" <thomasward1...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Sunday, May 30, 2010 6:01 PM
Subject: Re: [Audyssey] Raceway was The other side


Hi Hayden,
Yeah, that might work but I'm not exactly  a fan of Sapi.  For one
thing most of the voices are too robotic or inhuman sounding and ruins
my gaming experience.  The other issue is that handling Sapi in C++ is
a total pain in the butt.
The big problem is that most of Microsoft's C++ libraries require you
to convert ascii text to unicode characters which is a royal pain in
the tail. Newer languages, such as the .Net languages, automatically
do this conversion for you.  As a result you can't just pass the
contents of a C++ variable to Sapi without converting the data in said
variable to unicode first. As a result I tend to avoid some of
Microsoft's Windows specific dll libraries and APIs for that specific
reason.


On 5/30/10, Hayden Presley <hdpres...@hotmail.com> wrote:
Hi Thomas,
I think you could, say, have SAPI support for new driver names. Look at the way Che did RailRacer...your tracks are announced in SAPI, and most of the
menu content is all pre recorded human voice. I don't know howthat would
work, but I think that would be the best compromise.
Best Regard,s
Hayden

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