Hi, I don't think that would be very hard. To me I think it is more a matter how far would we actually take this idea. If we put the healing potions off in a menu by themselves that means we could also put several different types of potions in that menu like an invincibility potion or an invisibility potion in there. In such a case then we are talking increasing the amount of work involved as well as perhaps unbalancing the game too much. Yet having a variety of different potions would make the game a bit more interesting. Then again, we could do something similar with the scrolls and gems. Right now they aren't really important items. Just treasure items really. What if the gemstones were magic stones and could be used to perform certain magical tasks, or a scroll could be used to cast a new spell. All kinds of ideas could come from this suggestion of yours.
Smile. On 6/1/10, clement chou <[email protected]> wrote: > Just out of curiocity, would it be too much hustle to say devide up the > inventory into separate parts? Or even just a separate menu for potions. > Like, if you hit a certain key, a list of potions would come up as the > gameplay was paused. --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected].
