Hi, Really? You destroyed a Borg Cube in a single turn? I don't remember being able to do that. At least not on the higher difficulty levels. Although, I do remember quite a lot of complaining back when STFC was in beta testing that the Borg were "too hard to beat" so I changed their stats. Apparently I made them two low now. Anyway, as for your view of creating a turn-based game with limits per turn that does make some sense. The Sovereign-Class ships can only fire 30 torpedoes at a time which constitutes a full spread. If I made the game more to Star Trek technical specs that should be all they can fire per turn which would make the game more drawn out, and you would have multiple turns to carry out a battle rather than whiping out one or more enemy ships in a single move. That would both be more difficult and realistic as far as a turn-based game goes.
On 6/11/10, Dakotah Rickard <[email protected]> wrote: > Particularly, I would rather see a turn based game that limits what > you can do per turn. You sort of set that up, limiting the number of > phaser and torpedo shots per turn, but the limits were, likely, still > too large. Especially if a borg cube can be destroyed in one go. > > I love realtime stuff, but if I had an honest preference, it'd be a > turn based game that had some limits per turn. > > I'd also like to see more features that make use of impulse. The > option is available in navigation, but it doesn't seem to have any > real value. > > Signed: > Dakotah Rickard --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected].
