I think when you exit you can choose to save.
At 05:13 p.m. 11/06/2010, you wrote:
Hi Shaun,
Actually, as far asI'm concerned Trekk 2000 is easier to play, mainly
because you can play the totally defensive strategy. However, I don't see
where the smaller torpedo limit was, since you needed--what, 5
torpedoes?--to destroy a ship. Though, I must say, the biggest pro for me in
terms of Final Conflict has to be the sounds, which are a lot better and
more numerous, after all Trekk 2000 didn't have a docking nor a restocking
sound. Oh, and there was that other question I had...can anyone save a game
of Trekk 2000 and if so, how?
Best Reggards,
Hayden
-----Original Message-----
From: [email protected] [mailto:[email protected]] On
Behalf Of shaun everiss
Sent: Thursday, June 10, 2010 9:28 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Star Trekk Games, both Final Conflict and Trekk
2000...
its like trek 2000 but its easier to control, there is no unit
issues, no small torpedo limit, and none of the basic type thing t2k has.
t2k was just a straight port of trek 1999 so its not its fault it was
total crap in the end since it was a straight dos port and for its
time was a good go.
At 12:26 p.m. 11/06/2010, you wrote:
>Hi Thomas,
>I would assume your original model for STFC was Trekk 2000? I hadn't yet
>read the docs when I first opened the game, but Irecognized it almost
>immediately.
>Best Regards,
>Hayden
>
>-----Original Message-----
>From: [email protected] [mailto:[email protected]] On
>Behalf Of Thomas Ward
>Sent: Thursday, June 10, 2010 12:52 PM
>To: Gamers Discussion list
>Subject: Re: [Audyssey] Star Trekk Games, both Final Conflict and Trekk
>2000...
>
>Hi Dakotah,
>To tell the truth I sort of miss the turn-based style of play myself.
>As it stands now the game doesn't offer you much control over the
>ships once you asign them their patrol route, and it lacks the hands
>on strategy value the previous game had. So I'd really be interested
>in hearing your thoughts on this.
>Basicly, I'd like to know if people are more in favor of the classic
>turn-based style of game play or would really want real time strategy.
>There are advantages/disadvantages of both styles of game play. I
>could really go either way at this point since I'm in the process of
>converting the game from .Net to C++ anyway.
>
>
>On 6/10/10, Dakotah Rickard <[email protected]> wrote:
> > I like the sound of the new game, but I'm really going to miss some
> > aspects of the turn based stuff.
> >
> > I suppose you could just call me nostalgic.
> >
> > I'm sure it'll be fun, and maybe the things I'm seeing in my head for
> > turn based combat could be the impetous I need to bury my nose in a
> > programming book.
> >
> > Signed:
> > Dakotah Rickard
>
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