its like trek 2000 but its easier to control, there is no unit
issues, no small torpedo limit, and none of the basic type thing t2k has.
t2k was just a straight port of trek 1999 so its not its fault it was
total crap in the end since it was a straight dos port and for its
time was a good go.
At 12:26 p.m. 11/06/2010, you wrote:
Hi Thomas,
I would assume your original model for STFC was Trekk 2000? I hadn't yet
read the docs when I first opened the game, but Irecognized it almost
immediately.
Best Regards,
Hayden
-----Original Message-----
From: [email protected] [mailto:[email protected]] On
Behalf Of Thomas Ward
Sent: Thursday, June 10, 2010 12:52 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Star Trekk Games, both Final Conflict and Trekk
2000...
Hi Dakotah,
To tell the truth I sort of miss the turn-based style of play myself.
As it stands now the game doesn't offer you much control over the
ships once you asign them their patrol route, and it lacks the hands
on strategy value the previous game had. So I'd really be interested
in hearing your thoughts on this.
Basicly, I'd like to know if people are more in favor of the classic
turn-based style of game play or would really want real time strategy.
There are advantages/disadvantages of both styles of game play. I
could really go either way at this point since I'm in the process of
converting the game from .Net to C++ anyway.
On 6/10/10, Dakotah Rickard <[email protected]> wrote:
> I like the sound of the new game, but I'm really going to miss some
> aspects of the turn based stuff.
>
> I suppose you could just call me nostalgic.
>
> I'm sure it'll be fun, and maybe the things I'm seeing in my head for
> turn based combat could be the impetous I need to bury my nose in a
> programming book.
>
> Signed:
> Dakotah Rickard
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