Hi Tom.

That is fine as regards games, I was just making a general observation that could apply to any audio side scroller.


So for example, you've mentioned being interested in possibly creating an audio castlevania.

Well, one enemy in super castlevania was the whip skeleton, who used a whip like you did, ---- and obviously the panning issue would apply there too.
ditto with the fight betwene Megaman and your clone.

Beware the grue!

Dark.
----- Original Message ----- From: "Thomas Ward" <thomasward1...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Wednesday, June 23, 2010 4:40 PM
Subject: Re: [Audyssey] Panning Weapon Sounds in MOTA


Hi Dark,

Ah, that does make sense. However, I will say for the record future
games in the series will all be 3D First-Person style games and not 2d
side-scrollers. I wouldn't have  created MOTA as a side-scroller to
begin with if it hadn't turned out I had to create a game to replace
Montezuma's Revenge. Since I had promised to release a side-scroller I
changed my plans for Mysteries of the Ancients to bea a First-Person
game and decided to release it as a side-scroller. Unfortunately, that
decision has made me deeply unhappy with the game ever since. I'm
afraid to say I'll never fully be satisfied with it until I am given
the freedom to create the game I wanted and not the one the public
apparently wants.

The lesson I've learned is the only person who can make me happy is
mme, and I shouldn't be influenced too much about public opinion. Fact
of the matter is once MOTA is released I am going to be a lot less
open about customer input, comments, and suggestions. If it is
something I agree with, happen to like, etc sure I'll go ahead and do
it. If not they can just forget it. I'm a little tired of the constant
requests to add this or that when it clearly is not something I would
have added or done myself. It is my game, I should be able to create
it the way I want, but I haven't ever been allowed to really do that
ever since I started work on it. So future games in the series will be
done my way or no way at all. They can love it or hate it. I don't
really care.

Anyway, I see your point about possibly confusing weapons like swords,
knives, arrows, etc as they all sound pretty much the same. That's
something I hadn't really thought about, but makes a world of sense.
So I think I should probibly just leave things as they are in that
case.

Cheers!

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