I think that's ok. s
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----- Original Message ----- From: "Phil Vlasak" <[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Wednesday, June 23, 2010 6:12 PM
Subject: Re: [Audyssey] Panning Weapon Sounds in MOTA


Hi Thomas,
Easy. creature's sword and dagger sounds should be positioned in the center, or right on Angela . While Angela's sword and dagger sounds would be off to the left or right of center. You could have Angela grunt as she swings a sword or thrusts a dagger. The grunt would be centered to make her sword sound position more obvious.
Phil

----- Original Message ----- From: "Thomas Ward" <[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Wednesday, June 23, 2010 11:46 AM
Subject: Re: [Audyssey] Panning Weapon Sounds in MOTA


Hi Phil,
Well, I think it is a good idea, but as Dark pointed out some people
could be confused with the sound of enemy swords, daggers, etc. Any
idea how to resolve that besides finding more dagger or sword sounds?

On 6/22/10, Phil Vlasak <[email protected]> wrote:
Hi Thomas,
I think this would be great especially with the sword and dagger.
If you could have a swing and maybe metallic clank sound a little to the
left or right of center depending on the way she is facing you would get
more of a feeling that you were reaching out to hit a monster.
Her punch sounds and whip cracks would be good in this respect too.
Phil

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