Hi Tom,
I think the sound should initially be central, and then panned as the shot progresses. This will not only show you which direction she is facing, but also put a bit of realism since it will simulate the swing of the sword or the propulsion of the shot.
Hope this helps.
Regards,
Damien.



----- Original Message ----- From: "Thomas Ward" <thomasward1...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Tuesday, June 22, 2010 7:56 AM
Subject: [Audyssey] Panning Weapon Sounds in MOTA


Hi everyone,
Recently I've been thinking about the question of panning Angela's
weapons left/right when she turns to face that direction, or weather I
should just leave them centered as is the current case. The reason I
ask this is in most sighted side-scrollers you can see the main
character facing left or right, and when the character fires his/her
weapon you can see the shot moving from left to right or from right to
left. I thought it might be cool, although not necessary, to try and
emulate this behavior through audio. What do you guys think?

Cheers!

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