Hmmm...Not really. I think the best way to explain it is by letting
you play the demo when it is ready to play. Some concepts are best
understood when experience personally rather than just hearing it
For example, the concept of colors. I've heard many totally blind
friends describe colors like yellow as warm and hot like the sun, the
color blue is cool and wet like the ocean, green is soft and smells
good like fresh cut grass, whatever. All of these are good verbal
descriptions, but that still does not tell the blind person exactly
what blue, green, or yellow actually looks like. It only tells them
what it feels like. It is a conceptual thing you can only experience
rather than describe.
I think the same kind of concept applies here. For many when you
mention fps they automatically think of Shades of Doom since that is
what they are familiar with, but I don't think they fully realise that
it is a fairly simple fps type game. There are plenty of things you
can't do like jump over traps, climb up or down on things, have to
crawl under something, have to worry about enemies above and below
your position, whatever. Until you have experienced the difference for
yourself the best you can compare a game like this too is Shades of
Doom or Sarah. I plan to go a few steps beyond that towards a more
modern mainstream type design.
On 6/24/10, Bryan Peterson <bpeterson2...@cableone.net> wrote:
> So in short something like a combination of Shades of Doom and Tank
> Commander? I know Tank Commander did require you to raise or lower your gun
> in order to achieve the proper firing range for the target.
> We are the Knights who say...Ni!
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