Well, for one thing there will still be the view command. Obviously,
that will give you all of the infermation you need such as if it is
above you, below you, to the left, to the right, whatever. I'm also
considering doing what GMA does in Tank Commander where you cycle
through a list of available targets with something like the n key and
can use d to get the enemies direction and maybe control d for
distance. This is something we can test when it gos into beta testing.
A lot of this is ideas on my part, but haven't been tested because I
simply haven't tried it before. I am as to new to this kind of audio
game as you are in some aspects.
On 6/24/10, Charles Rivard <woofer...@sbcglobal.net> wrote:
> I suppose I'll find out when the game comes out, but how will you be able to
> determine if an enemy is, say northwest or southeast of you but also 4 feet
> above or below you? Also, might a flying enemy rise or lower it's flight as
> it attacks, making it harder to locate during flight?
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