Hi Thomas, That's quite the list of key strokes. I once remember telling a friend about Shades of Doom, but before I'd gotten to the end of my description, I remember him saying something about he wasn't listening anymore, that it had gotten to sound complicated a long time ago. <Grin>
Best Regards, Hayden -----Original Message----- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Friday, June 25, 2010 6:13 AM To: Gamers Discussion list Subject: Re: [Audyssey] Important MOTA News Hi Damien, I wouldn't say complicated, at least not from a visual aspect, but I'd say conceptually different from most audio games. Games like Super Liam and Q9 are good games in their own right, but would seam a little primative to a mainstream gamer as they just lack features mainstream gamers take for granted. As I told Lori over on the USA Games list many first-person and third-person games have dozens of movement commands that have never appeared in an audio game before. At least not all at once. For example, here is a typical keyboard layout for a mainstream game for Tomb Raider or something like it. Climb Down control+down arrow Climb Left control+left arrow Climb Right control+right arrow Climb Up control+up arrow Crawl Backward period+down arrow Crawl Forward period+up arrow Crawl Left period+left arrow Crawl Right period+right arrow Crouch/Duck period Draw/Holster Weapon spacebar Fire Weapon controll Jump Backward alt+down arrow Jump Forward control+up arrow Jump Left control+left arrow Jump Right control+right arrow Jump Up alt Look Down page down Look Up page up Open Door enter Reverse Roll end Roll Foward home Run Foward up arrow Sidestep Left shift+left arrow Sidestep Right shift+right arrow Step Backward shift+down arrow Step Foward shift+up arrow Swim Down alt+down arrow Swim Up alt+up arrow Turn Around down arrow Turn Left left arrow Turn Right right arrow As I said it is a pretty big list, and that's just some of the main ones I've seen and used in mainstream games. The Tomb Raider games often have special keys to perform flips, safety drops, and other special movements not listed above. So clearly Shades of Doom and other games made for the audio games community lack the degree of complexity and freedom of movement of the mainstream games. That's just movement mind you. We haven't even started talking about multiple types of ammo for the same weapon, the ability to customize the main character, and other such features that seam to becoming more frequent in mainstream games. There is quite a lot going on in the mainstream market the average audio gamer probibly isn't aware of and is missing. Case in point. Several years ago, perhaps 1996 or so, i had a couple Star Wars games called Rebel Assault I and Rebel Assault II. Even way back then you could click on options and completely customize your x-wing by setting the shield strength, speed, turbolaser effectiveness, etc. It really gave you a lot of choice in how your ex-wing performed in a tie fighter engagement. It could be invincible which didn't really allow you to score, or you could increase the difficulty of the mission by using an x-wing that didn't have a lot of speed, manuverability, and was less effective in combat, but the upshot was if you used an infurior x-wing the higher the score was for every tie fighter you destroyed. Again I haven't quite seen any audio game developer step up to the plate and offer this kind of customizable content other than Entombed which is very customizable. Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.