I can't get,. And don't get.  How to use it.

-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of clement chou
Sent: 30 July 2010 07:27
To: Gamers Discussion list
Subject: Re: [Audyssey] Fw: competetive street fighter

Right. First off, I'm proposing team talk as the lcient of choice, because 
of the sound quality. Now, I'm curious to know... does anyone know of a good

way to stream audio through TT without using stereo mix with one soundcard? 
Because the audio is going to ome through, but then everyone is going to 
hear their own voices. So unless everyone has no problem with that... throw 
out a few ideas. as to a date, what does everyone interested think?

Just to add on to Yohandy's earlier statement. A lot of people are indeed 
mising out. Even a lot of the people who play mainstream games and say that 
MK kicks SF's ass. This is an old debate, but I'm going to bring it up for a

minute. A lot of people appreciate MK for the audio, the gore and the 
action. While that is true, I think that people haven't given SF that much 
attention because of how complex the system is. However, it's necessary to 
note that Street Fighter is what is known as a competetive fighter. I think 
that if people start paying more atention to SF, there could be something 
interesting results. Granted, MK is good, and I'm excited for MK 9. But I've

always given a bit of an edge to SF because of the competetive aspect and 
how deep the gameplay system is. As a fighting game buddy of mine from home 
likes to say, "SF is easy to pick up and learn, but very difficult to 
master." SF 4 was the one that peaked my interest in SF again. But since 
then, it's been great, and I'm excited to see what people walk away with 
after the conference.
----- Original Message ----- 
From: "Yohandy" <yohand...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Friday, July 30, 2010 8:52 PM
Subject: Re: [Audyssey] Fw: competetive street fighter


> This is an awesome idea man! I actually considered this a while back, but 
> never thought people would show interest. I'm excited to realize that I 
> was wrong about this and people really seem to like the idea. you guys 
> have no clue what you're missing with some of these mainstream games until

> you actually start playing and experimenting. Where street fighter games 
> are concerned, I consider the games totally accessible. I say this with 
> complete confidence, as I've completed all trials for both Super and 
> vanilla SF4 with no sighted assistance and gotten my platinum trophies. 
> You'll need a bit of patience especially if you've never played mainstream

> games to really start getting how things work, but trust me it's not hard 
> at all if you're willing to learn. Clement, you had any particular day in 
> mind when we should do this? and when are those folks interested 
> available? I can't wait to get started!
>
> ----- Original Message ----- 
> From: "clement chou" <chou.clem...@gmail.com>
> To: "Gamers Discussion list" <gamers@audyssey.org>
> Sent: Thursday, July 29, 2010 3:34 PM
> Subject: Re: [Audyssey] Fw: competetive street fighter
>
>
>> Thanks for all the responses foks. The version of street fighter we'l be 
>> using, I should clarify, is super street fighter IV on the ps3. I don't 
>> know how much further Yohandy and I have taken this than most people 
>> here, but I know we've put tons of time into the game. I wouldn't call 
>> mysef a tournament level player, but I think all of us have the potential

>> to be competetive players.
>>
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