o that makes sense.
On Aug 7, 2010, at 10:36 AM, Thomas Ward wrote:
> Hi Brandon,
> Smile. As I said in a previous post I have a general polacy not to
> support any screen reader directly. For one thing it is extra work
> trying to directly support Jaws, System Access, NVDA, Window-Eyes, etc
> when there are easier solutions like SAPI 5 that would work just as
> well. Plus by using SAPI or self-voicing the game through wav files
> the game can be used by someone who either doesn't have a screen
> reader or doesn't have a compatible screen reader than those
> supported. Finally, if I started supporting screen readers sooner or
> later I'm sure I'd get requests to support this or that screen reader
> which I may not have or wish to support. So not supporting any
> directly saves me from showing favoritism to any screen reader or
> company regardless of how I feel about them personally.
> On 8/7/10, Brandon Misch <bmisch2...@gmail.com> wrote:
>> speaking of screen reader support, will system access support be included in
>> your game engine and any future titles?
>> On Aug 7, 2010, at 12:59 AM, Thomas Ward wrote:
>>> Hi Louis,
>>> Honestly I can't blame you. that's why I have not really been using or
>>> supporting Freedom Scientific products much over the past few years.
>>> One reason I will not, under any circomstances add Jaws support to my
>>> game engine, as I see no need to endorce or support a greedy and
>>> selfish company like Freedom Scientific. There are plenty of
>>> alternatives to Jaws such as Window-Eyes, NVDA, Hal, etc that there is
>>> no excuse to continue supporting or using Jaws. Far as I am concerned
>>> Freedom Scientific could go out of business tomorrow and I wouldn't
>>> shed a tear. Sorry to say, I have absolutely nothing but contempt for
>>> Freedom Scientific and its products. As you say they have gone lawsuit
>>> crazy and they have lost any respect I might have had for them in the
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