Well, as for the keyboard input issue you are talking about I got an
answer back from the developer on that. Appparently rather than using
sf::Window::Event class for handling keyboard input using
sf::Window::Input instead will give me a more DirectInput style
keyboard input system for Mac, Linux, and Windows games. So I'm in the
process of upgrading that now.
As for the extra echo when Angela speaks I've already attended to that
issue. I edited those files and now the echo isn't quite as bad. Now
the echo sounds more normal. Normal as being in an empty tomb or
something with a little echo, but not as much as beta 14.
As for the panning issue see my post on the subject. I don't see any
real solution to the problem, and to fix the problem that would mean
going back to DirectX and basing my engine on old deprecated Windows
libraries which only serves us in the short term. Long term, though,
DirectSound is a thing of the past and we are going to have to accept
On 10/6/10, Hayden Presley <hdpres...@hotmail.com> wrote:
> INw I've tried it I feel it has come time for my opinions. I like the volume
> increase of the sounds, and something definitely sounds better with the wav
> sounds. Although, the echo is...a bit strange. Also I noticed the panning
> issue, it is very disorienting to have something stay at the right, then
> jump to the center. Also I did notice the enter key problem, and how
> sometimes the arrow won't take. Not bad, Thomas, but for those little bugs.
> Best Regards,
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