Hi Hayden, Well, as for the keyboard input issue you are talking about I got an answer back from the developer on that. Appparently rather than using sf::Window::Event class for handling keyboard input using sf::Window::Input instead will give me a more DirectInput style keyboard input system for Mac, Linux, and Windows games. So I'm in the process of upgrading that now. As for the extra echo when Angela speaks I've already attended to that issue. I edited those files and now the echo isn't quite as bad. Now the echo sounds more normal. Normal as being in an empty tomb or something with a little echo, but not as much as beta 14. As for the panning issue see my post on the subject. I don't see any real solution to the problem, and to fix the problem that would mean going back to DirectX and basing my engine on old deprecated Windows libraries which only serves us in the short term. Long term, though, DirectSound is a thing of the past and we are going to have to accept that.
Cheers! On 10/6/10, Hayden Presley <hdpres...@hotmail.com> wrote: > Hi, > INw I've tried it I feel it has come time for my opinions. I like the volume > increase of the sounds, and something definitely sounds better with the wav > sounds. Although, the echo is...a bit strange. Also I noticed the panning > issue, it is very disorienting to have something stay at the right, then > jump to the center. Also I did notice the enter key problem, and how > sometimes the arrow won't take. Not bad, Thomas, but for those little bugs. > > Best Regards, > Hayden --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.