My point exactly. It's not that I don't approve of the technology, some
games would be downright fn to play. But games like competetive fighting
games that are so heavily basd on timing couldn't bedone wel. At least not
atthis time. That, and for some reason, fighting games just feel so much
more like the good old funfests they are when playing with a controller or
arcade stick. Don't know if it's the same with anyone else though. lol.
----- Original Message -----
From: "Thomas Ward" <[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Tuesday, October 26, 2010 9:31 PM
Subject: Re: [Audyssey] Kinect controls games by voice and jesture
Hi Clement,
Yeah, I've heard that too. You got a point. I know just with the
experience I have had with the Wii-Motes it is darn hard to do
anything precise because the motion sensor in the Wii-Mote usually
gives you too much motion or too little motion. While a cool idea in
concept it fails to give you the precision and reliability of a
standard joystick or game pad.
I'm pretty sure this Kinect device by Microsoft will have similar
drawbacks.The article did mention bugs in the system, and I'm pretty
sure one of them is that the Kinect device won't work with all of the
XBox's flagship titles that need a standard controller. Plus some
games just don't feel right without a game controller for that matter.
For example, you can take any kind of racing game out there you like
and it feels quite natural to use it with a racing wheel. All of the
controles like the wheel, gear shift, breaks, etc feel in a lot of
respects like driving a car. Trying to use motions and gestures to
drive a car would frankly be down right weird and not very intuitive
in my opinion.
On 10/27/10, clement chou <[email protected]> wrote:
You know, I've heard a lot of fighting game players talk about that. The
truth is, playing a game like that via exclusive motion isn't precise
enough
as button presses. With frame data, and the rest of it, your timing needs
to
be pretty spot on. Capcom realized this... and in Tatsunoko vs. capcom,
the
fighter for the wii, even the wimote doesn't let you use motion... t's
all
done on the a and b buttons. And the gamers who play at high levels buy
classic controllers s they have the full range of buttons to use.
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