Just a lot of gaming experience crammed into 19 years. Been playing
games regularly since I was five starting on the SNES, and since then
I've gone from everything from final fight up to Super Street Fighter
IV and tekken 6. Trust me, that teaches you a lot. lol.
And I think this would be easier than tweeking attack power of the
enemies and whatnot. If you can keep them off you, attack power
shouldn't need to be tweeked, right? And it wouldn't be hard to come
up with imaginative circular attacks. Take that club, for example.
Spin around and use your core muscles to swing that thing in real
life and you could easily send four people to the hospital, if not
straightthe to the grave.
At 07:45 PM 03/11/2010, you wrote:
See Clement? This is why I respect your ideas. In fact if this
happens we probably wouldn't even need the laser. I also agree that
we'd need more health items. that's actually part of the problem.
Items generate at the same rate on any difficulties. Man you're a
genius. Hopefully Philip will implement this if gun ends up not
being sufficient, which I doubt. We can't make the gun too powerful
though, else game will become too easy. lol, I don't envy Philip's
programming work right about now... Tweaking must be a tough beast to tame.
----- Original Message ----- From: "Clement Chou" <chou.clem...@gmail.com>
To: "Philip Bennefall" <phi...@blastbay.com>; "Gamers Discussion
list" <gamers@audyssey.org>
Sent: Wednesday, November 03, 2010 11:23 PM
Subject: Re: [Audyssey] game difficulties was Re: best side
scroller? -Re:Q9 version 1.2.
Hi Phillip.
Now, I have a question. It seems to me that if you want to balance
the game, and if the problem with enemies is that there are too
many of them, could you, say, add an attack for the player that his
everything on screen and knocks them back to give a bit of
breathing room, but costs say a little bit of health? That's what
beat em ups used to do, and it works well, IMO. A big attack, but
you need to sacrifice some life for it... but that also means
health pickups might need to come up more frequently on harder difficulties.
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.