Well, I always use myself as the first and primary tester for
difficulty levels. I figure I can beat it at a certain difficulty
level then so can somebody else once they get enough skill at the
game. If I feel something like expert is too hard to be realistic I
tone it down which is something I plan on doing once I begin tweeking
things. However, just because someone thinks beginner is too difficult
doesn't mean I'm going to tone it down if I have no problem beating
that level. They will just have to try harder which makes it a better
and more challenging game in the long run.
On 11/10/10, Charles Rivard <woofer...@sbcglobal.net> wrote:
> Could the level's difficulty be based on the gaming skill of the developer,
> at least as a starting point?
> Shepherds are the best beasts!
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