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Theoretically, that's how it would be based... off how difficult the
developer thinks the game should be. The developer's own gaming
experience and preference in difficulty might factor into it too.
- Re: [Audyssey] MOTA Beta 16 Released! Thomas Ward
- Re: [Audyssey] MOTA Beta 16 Released! Bryan Peterson
- Re: [Audyssey] MOTA Beta 16 Released! Clement Chou
- Re: [Audyssey] MOTA Beta 16 Released! Bryan Peterson
- Re: [Audyssey] MOTA Beta 16 Released! Yohandy
- Re: [Audyssey] MOTA Beta 16 Released! Clement Chou
- Re: [Audyssey] MOTA Beta 16 Released! Yohandy
- Re: [Audyssey] MOTA Beta 16 Released! Charles Rivard
- Re: [Audyssey] MOTA Beta 16 Released! Clement Chou
- Re: [Audyssey] MOTA Beta 16 Released! Charles Rivard
- Re: [Audyssey] MOTA Beta 16 Released! Clement Chou
- Re: [Audyssey] MOTA Beta 16 Released! Thomas Ward
- Re: [Audyssey] MOTA Beta 16 Released! Charles Rivard
- Re: [Audyssey] MOTA Beta 16 Released! Bryan Peterson
- Re: [Audyssey] MOTA Beta 16 Released! Clement Chou
- Re: [Audyssey] MOTA Beta 16 Released! Charles Rivard
- Re: [Audyssey] MOTA Beta 16 Released! Bryan Peterson
- Re: [Audyssey] MOTA Beta 16 Released! Muhammed Deniz
- Re: [Audyssey] MOTA Beta 16 Released! Bryan Peterson
- Re: [Audyssey] MOTA Beta 16 Released! Thomas Ward
- [Audyssey] the guessing game - Re: MOTA Beta 16 Released! Charles Rivard
