Dark said -"
While it's possible that, if in 20 or 30 or so years when gamers start losing
their vision the major companies will take notice (and even then
probably not), I doubt very much it'll happen in the mean time."
It won't take nearly that long. The 2010 ESA Essential Facts paper
indicated that 26%of the gamers are over 50 years old. Since over 40%
of people 65 and older report at least one disability(US census data),
and the baby boomers are sixty or older, there are a lot of gamers who
need accessibility options built in now and in the upcoming years.
Obviously this is not all blind and VI problems, but it should mean
something to mainstream developers that they are losing potential
customers, right now, not 20 or 30 years from now! And it will only
increase as the trend for older folk to play games continues!
When you add the older gamers to the mix it becomes a little easier to
think about profitability if you add at least some accessibility
accommodations to your games.
But our paper, Gaming on a Collision Course didn't manage to convince
many developers that they should go that route - some of the blog
comments were pretty derogatory!
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