Problem is that with them it's all about profit. And let's face it Lori,
we're probably a distinct minority. We'd have to prove to them beyond any
reasonable doubt that it would be financially viable for them to to put in
that extra time and energy. There just aren't enough of us I'm sorry to say,
otherwise it would probably have been done long before now.
We are the Knights who saaaaay...Ni!
----- Original Message -----
From: "Lori Duncan" <[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Tuesday, November 30, 2010 11:14 AM
Subject: Re: [Audyssey] bavisoft
Hi Dark, the fact that main game companies don't indlude the blind in
their gaming plans seems to me like discrimination, iether that or they
just can't be bothered! I think they always make excuses as to why they
don't provide games which would also work for the blind, for example the
game Maro Cart on the nintendo should at least have some form of audio
description which could be turned off and on through the game's set up
menu. Why don't they at least give it a try? ----- Original
Message -----
From: "Eleanor" <[email protected]>
To: <[email protected]>
Sent: Tuesday, November 30, 2010 4:16 PM
Subject: [Audyssey] bavisoft
Dark said -"
While it's possible that, if in 20 or 30 or so years when gamers start
losing their vision the major companies will take notice (and even then
probably not), I doubt very much it'll happen in the mean time."
It won't take nearly that long. The 2010 ESA Essential Facts paper
indicated that 26%of the gamers are over 50 years old. Since over 40% of
people 65 and older report at least one disability(US census data), and
the baby boomers are sixty or older, there are a lot of gamers who need
accessibility options built in now and in the upcoming years. Obviously
this is not all blind and VI problems, but it should mean something to
mainstream developers that they are losing potential customers, right
now, not 20 or 30 years from now! And it will only increase as the trend
for older folk to play games continues!
When you add the older gamers to the mix it becomes a little easier to
think about profitability if you add at least some accessibility
accommodations to your games.
But our paper, Gaming on a Collision Course didn't manage to convince
many developers that they should go that route - some of the blog
comments were pretty derogatory!
Eleanor Robinson
7-128 Software
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