Hi Willem, Yeah, I know, but the engine is already written the way it is. I really don't want to rewrite anything I don't have to. This is a classic case of "if it ain't broke don't try to fix it." The game mechanics, such as they are, do work and are both stable and reliable.
On 12/12/10, Willem Venter <dwill...@gmail.com> wrote: > Hi Cara and all. > Thanks for the discussion. Reading all this was very informative and > helpfull. An observation I might make is that if you work only in > radians, multiplying > and dividing with the constant (pi/180) becomes redundent. This will > save some small calculation and simplify the code. If you really want > to see the normal > degree form of the angle you could just use standard functions to > convert it back for displaying. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.