Hi Willem,

Yeah, I know, but the engine is already written the way it is. I
really don't want to rewrite anything I don't have to. This is a
classic case of "if it ain't broke don't try to fix it." The game
mechanics, such as they are, do work and are both stable and reliable.

On 12/12/10, Willem Venter <dwill...@gmail.com> wrote:
> Hi Cara and all.
> Thanks for the discussion. Reading all this was very informative and
> helpfull. An observation I might make is that if you work only in
> radians, multiplying
> and dividing with the constant (pi/180) becomes redundent.  This will
> save some small calculation and simplify the code. If you really want
> to see the normal
> degree form of the angle you could just use standard functions to
> convert it back for displaying.

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.

Reply via email to