That makes two of us. I don't think in radians either. I have a few
calculation functions in the engine that actually returns a degree
either absolute or relative based on what I need the direction for. If
it is a trajectory/targeting solution I'll use relative since
obviously I need to know the direction the player character is facing
as well as the actual position of the target. Doing that using radians
would be, well, i don't want to think about it. Lol!
On 12/12/10, Cara Quinn <caraqu...@draconisentertainment.com> wrote:
> Hi Willem, right you are! -For me though, holy crap! I wouldn't feel at all
> comfortable dealing in radians all the time. lol!
> I prefer to work in degrees and just convert back and forth on the fly.
> I basically have two methods I send pointers to; one to get an angle which
> returns in degrees, and the other to set an angle which takes degrees.
> I personally just don't naturally think in radians, but there ya go.
> Have a terrific day!…
> Cara :)
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