Thank you very much. I'm very glad you like the work I have done. It has
been my largest project by far, and I have really enjoyed building
everything up from the ground to the point where it is now.
I am targeting Windows only as that is the largest potential customer base.
If Mac or Linux communities grow to be as large as Windows and I can expect
at least a few hundred sales if I make games for these platforms with BGT,
you will definitely see both Mac and Linux ports coming. I use BGT
exclusively for all my own game development now.
----- Original Message -----
From: "Thomas Ward" <thomasward1...@gmail.com>
To: <phi...@blastbay.com>; "Gamers Discussion list" <firstname.lastname@example.org>
Sent: Saturday, December 25, 2010 10:02 PM
Subject: Re: [Audyssey] Upcoming BGT 1.0 Release
Well, what can I say? Sounds pretty mag to me. I have to really
commend you for creating such a kick butt game engine. Were BGT
cross-platform it would be perfect. Of course, I know as well as
anyone here that creating a totally cross-platform implementation of a
game engine is nothing short of pure hell. Although, thanks to a good
book on the subject and switching to SDL I think my own game engine is
just about to actually get off the ground too.
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