Hi tom, Indeed, that's sort of what i was thinking before you said it. you might, as an experienced developer, not want to write up for instance, the code for a basic corridor again and again. well, all you do then is use your own template. this way, both ours and josh§s points are met: you learn programming, but in the long run, speeds up development. As a certified web designer, I have seen dreamweaver only designers stuck with messy code so many times that seriously, i dont even install dreamweaver anymore, ehh. the same applies to games. if you only used a wizard, how would you, for instance, bug fix? how would you understand your code to argue why or why not such feature would be added, etc?
mauricio -----Mensagem original----- De: Thomas Ward <[email protected]> Para: Gamers Discussion list <[email protected]> Data: Quarta, 29 de Dezembro de 2010 18:19 Assunto: Re: [Audyssey] games I'd like to play Hi Mauricio, Agreed. Back when I was in college when I took html the instructer had us use Windows Notepad to code our html pages by hand. The main reason for using a simple text editor like Notepad instead of something like Dream Weaver was so that we could get a firm understanding of html. Plus without having to depend on an automated tool like Dream Weaver we actually had to think about how we wanted to design our pages, think about the types of html tags we wanted to use, and that allowed us to be more creative and customize our pages. Automated wizards like Dream Weaver are nice and handy, but in the long run all you are really doing is borrowing someone elses automated code without any origionality or personalization. When it comes to BGT the same principle applys. A script wizard is nothing more than a bunch of automated code that might help speed up development, but you aren't actually learning how to do it yourself. You are depending on that wizard to do the majority of the work for you. If a person really wants automated code the best thing might be to write up some commonly used code and store it in a text file for later use. If they want to use it simply copy it into their new game, modify it, and are on their way. I do this myself a lot of the time, but I wrote all of my own templates so they are customized for my own personal use from the start rather than having some automatic wizard just generate some totally generic piece of code that may or may not do what I want it to do. Smile. On 12/29/10, Mauricio Almeida <[email protected]> wrote: > i am personally against the scripting manager idea, simply because this > way you will never learn to program. > it is like people that say, oh yes, i can web design really really > really well, i only need dreamweaver... > they are always dependent on an automatic interface. > why? because they never went through learning the hard, and really > artistic part of things. > > Mauricio --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected]. --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected].
