Greetings Ron.

Just as a note of curiosity: What game were you trying the game pad with? Note that the f710 is a dual-input controller, in that it supports both Direct Input and X-Input. If you're playing a game that doesn't support X-Input (E.G. most audio games), you need to set the switch on the device to the appropriate setting.


Kai

----- Original Message ----- From: "Ron Kolesar" <kolesar16...@roadrunner.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Monday, January 10, 2011 5:51 PM
Subject: Re: [Audyssey] joysticks versus game pads?


Hi Kay.
I ordered and tested out the Logitech f710 as a self Christmas present.
Well I'm waiting for my bank account to be recredited.
But I appreicate your letter.

Ron Kolesar
kolesar16...@roadrunner.com

--------------------------------------------------
From: "Kai" <kaixi...@sbcglobal.net>
Sent: Monday, January 10, 2011 7:54 PM
To: "Gamers Discussion list" <gamers@audyssey.org>
Subject: Re: [Audyssey] joysticks versus game pads?

Greetings List.

I've tried the Philips controller before, and while it was alright, it didn't seem to feel that good to me. I've had the Rumblepad II for a long time now, and love it. The only quibble I have with the Rumblepad II is that its analog sticks are mounted in a square socket, rather than a circular one, which makes rotation very annoying (well nigh impossible to play Zangief in Street Fighter, for example). In games like Street Fighter, one needs to rotate the stick in a smooth and quick 360/720 degree motion to execute some abilities. The square socket design of the Rumblepad II annoyingly impedes the fluency of this motion.

Logitech has released a newer model of the Rumblepad II called the Rumblepad F510 (F710 for the wireless model). These new controllers support both direct input and X-Input, the Xbox 360 API which some games (though probably not any audio games) use. No clue whether the F510/F710 have the same squared socket for its analog sticks. It's bottom two shoulder buttons are, however, now trigger buttons, in that they're no longer simply buttons. They work like the analog sticks, in that you can control how far you push them in, and games can cull this information to alter relevant functions.

Planning to buy the F510 for myself very soon, so when I do I'll post a hands-on review.

Kai

----- Original Message ----- From: "Thomas Ward" <thomasward1...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Monday, January 10, 2011 1:34 PM
Subject: Re: [Audyssey] joysticks versus game pads?


Hi Charles,
Hi Charles,

The principle difference between a joystick and a game pad is this.
Joysticks are a single stick with x number of buttons on them. A game
pad is usually semi-flat with two small thumb sticks on top, a round
POV hat in the upper left-hand corner, and several buttons on top and
on the front of the unit. Some game pads might even have some sort of
slider control for changing speeds etc. Joysticks lack a POV hat,
slider controls, and so on.

In terms of an inexpensive game pad I stand by the Philips 2909 game
pads. They have a moddle with a retractable USB chord version, and
they also have a wireless game pad moddle. I reviewed the 2909 back in
2009, and it sounds like you purchased this game pad based on my
recommendation.

Another good option is the wireless Logitech Rumble Pad. I have used
one of these for a long time. Although on the expensive side they
offer something like 14 or 15 buttons, has a nice comfortable grip, a
POV hat, speed control, two thumb sticks, force feedback support, and
it is wireless so no need for chords etc.

Cheers!


On 1/10/11, Charles Rivard <woofer...@sbcglobal.net> wrote:
Having never used, or even gotten my fingers on a game pad, can someone
describe a good one that might be used in games for the blind and how they work, compared to a joystick? Heck, I don't even remember the model of the joystick I have, but Thomas Ward did a very good review of it. I got it for
around $15 at Wal-Mart some time ago, and the cord is retractable.

---
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