As for finding settings, why do they keep getting moved into different locations? Why can't they just leave well enough alone? If they were logically located in previous versions of Windows, leave them there. The same goes for the desktop and the menu system. In Microsoft Office, the pulldown menus were just fine, and they were pretty much straightforward. Then they had to go and incorporate a stupid ribbon system that drives people crazy, especially those of us who cannot see. I know some sighted people who feel as I do, so it's not just the visually impaired or blind people who think this.

---
Laughter is the best medicine, so look around, find a dose and take it to heart. ----- Original Message ----- From: "Ron Kolesar" <kolesar16...@roadrunner.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Wednesday, January 12, 2011 6:29 PM
Subject: Re: [Audyssey] Sticks version game pads.


That might be the difference Tom.
You're running it in a 32 bit world and at least I'm trying to run it in a 64 bit world.
Maybe we just can't get the force feedback to work in a k64 bit world.
Ron
Ron Kolesar
kolesar16...@roadrunner.com

--------------------------------------------------
From: "Thomas Ward" <thomasward1...@gmail.com>
Sent: Wednesday, January 12, 2011 7:09 PM
To: "Gamers Discussion list" <gamers@audyssey.org>
Subject: Re: [Audyssey] Sticks version game pads.

Hi,

Both of those were released before Windows 7 came out. I happen to be
running Windows 7 32-bit and the drivers seam to work just peachy. So
it could be an issue of 32-bit vs 64-bit or you guys just aren't
looking in the right place.

On 1/12/11, Valiant8086 <valiant8...@lavabit.com> wrote:
Hi.
Um. the sgc2909 and sgc2910 apparently don't have correct drivers for
win7. My sgc2910 doesn't seem to work with force feedback either. You
say there's a checkbox to enable force feedback. my sgc2910 doesn't have
that. Weird.

I'll probably be getting a racing wheel at some point soon. Maybe I
should get a new game pad while I'm at it.

---
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