In This case Trouble I would think it would just be a matter of labling said
buttons as voice over can tell that they are indeed buttons. I can't see why
they wouldn't be open for a simple text lable or something.... 

-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Trouble
Sent: Saturday, January 15, 2011 3:41 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Could someone please help?

Well as far as the money goes. That would depend on the type of controls
they used in the game. Apple does have accessible controls for use with
voiceover. But if they used custom controls. then it would be a total
rewrite of the program, and that would cost money.

At 11:59 AM 1/15/2011, you wrote:
>The problem with soul trapper is the buttons are not label so it would 
>be hard for me to play.  I contact the developer and they told me that 
>they don't have the money to make it work with voice over.
>See that is why I did ask last week for everyone to get with me and 
>contact these developers for the games on the iphone and let them know 
>that it don't take money to make these games accessible.
>
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Tim
trouble

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