It may not outright cost them any revenue to make an App Voice Over compatible, but it definitely does cost them invested time, and does indeed require interest. It all comes back to: Is the investment worth the return capital?

I'm by no means against advocating for accessibility, I'm just saying it's not as easy as it sounds. Hell. Even when a feature is highly requested, it still takes forever in some cases for it to be implemented.


Kai

----- Original Message ----- From: "Orin" <orin8...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Saturday, January 15, 2011 11:24 AM
Subject: Re: [Audyssey] Could someone please help?


I know that, but for labeling buttons money isn't an issue.
Orin
orin8...@gmail.com
Twitter: http://www.twitter.com/orinks
Skype: orin1112



On Jan 15, 2011, at 1:34 PM, Charles Rivard wrote:

A lack of money for game development can be a valid point, as any game developer for the visually impaired or blind can tell you.

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Laughter is the best medicine, so look around, find a dose and take it to heart.
----- Original Message ----- From: "Orin" <orin8...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Saturday, January 15, 2011 12:21 PM
Subject: Re: [Audyssey] Could someone please help?


Money? I'm sorry, but that's a rather poor excuse.
Orin
orin8...@gmail.com
Twitter: http://www.twitter.com/orinks
Skype: orin1112



On Jan 15, 2011, at 11:59 AM, michael barnes wrote:

The problem with soul trapper is the buttons are not label so it would be hard for me to play. I contact the developer and they told me that they don't have the money to make it work with voice over. See that is why I did ask last week for everyone to get with me and contact these developers for the games on the iphone and let them know that it don't take money to make these games accessible.

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