It's not that BGT doesn't at all interest me. There are a lot of appealing features, and I know I won't be able to resist once the 3d audio is implemented. Delving into BGT as I doubtless will, I seriously doubt it will be my only method of programming for games. For one thing, as much as I dislike programming, when I program a game from the ground up I know exactly how the game works. I can tweak the finest details, and know just how a sub or function works. I guess that learning is another reason I like to program. Also, if I had a new idea about a game, and a particular feature wasn't supported yet, I wouldn't be able to do anything about it but suggest and wait, which would mean that someone else would either have to do the work for me or it wouldn't get done.

Another thing I would like to do eventually is make games that blind people can play with friends and family. If I could find someone to do the graphics, I could do the sounds and the rest of it, or I might start adding audio effects and other things to make preexisting games accessible. There is a pong 3d game in a book on programming vb.net that I have. If I ever wrap my brain around VB.net, I'd like to put it together and modify it for our community. My kids are into arcade games, and we only have a couple that have graphics, (one being Quake which they aren't allowed to play of course,) so I'd like to expand that arena as well. Also, I guess that when I saw the BGT code for the first time, I instantly thought of C, and Quake C in particular. (I've still got some loose neurons bouncing around in my head from messing with that.) I'm sure it's not nearly as bad as all that though. I'll certainly try out BGT when the 3d audio becomes fully supported, because every game idea I have would use 3d audio. Really I find very little dimensionality in games that just have panning and volume--it's like what a sighted person would feel playing Pole Position on a c64. And no, I'm not trying to insult the makers of all the games that don't use it, or I would be insulting myself too. They are great games still, (and yes, I still actually play Pole Position for the C64 at times, as well as all these other games,) but in general it's time to move on.
Ken Downey
President
DreamTechInteractive!
And,
Blind Comfort!
The pleasant way to experience massage!
It's the Caring
without the Staring!

----- Original Message ----- From: "Philip Bennefall" <phi...@blastbay.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Saturday, January 29, 2011 6:56 PM
Subject: Re: [Audyssey] port Heli to vb.net if you want: was Re: Heli


Hi Ken,

I realize that you are not interested in BGT in its current state, but I have some news in case they interest you for the future. I am going to add 3d sound to BGT in a release fairly soon, and I have already added mouse support as well as a bunch of other things like pathfinding for artificial intelligence.

On another note, you would not need to buy anything to use BGT for open source software. It's totally free.

Kind regards,

Philip Bennefall
----- Original Message ----- From: "Ken the Crazy" <kenwdow...@neo.rr.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Sunday, January 30, 2011 12:41 AM
Subject: [Audyssey] port Heli to vb.net if you want: was Re: Heli


There is a vb.net studio called Sharp Develop.  I have no idea how to use
vb.net, but if someone would port what I have to vb.net, then I imagine many more people could work on it, and not have to buy anything either. Plus,the
latest version of Direct Audio could be used instead of DirectX 8, and who
knows how much more powerful the game could be.  BGT not having 3d was the
first reason I chose not to go with it.  The second is that I know vb6
pretty well.  I am certainly willing to change to vb.net, but to tell you
the truth, I don't learn very well unless I have code right in front of me
to play with.  Well, I can't say that exactly, as I had to develop the 3d
audio engine by myself from descriptions, but we're talking about a whole
new language here, a whole new way to do things.
In other words, I'd be grateful if someone could port this to vb.net, not
offended.  I don't know that I won't still use BB6 instead--I'm mainly a
hobby programmer, not a pro making a lot of money by selling the
cutting-edge games like Tom and others.  I think that if you have the
patience and dedication to make such games, that's awesome.  My enjoyment
comes from exploring frontiers, like 3d audio in vb6, and like using the
mouse, another area that still could be opened up a bit. My real enjoyment
in working with computers though is creating sound effects and music; if I
program a game, it's just because I get this idea in my head that won't
leave me alone till I've made the game.
Ken Downey
President
DreamTechInteractive!
And,
Blind Comfort!
The pleasant way to experience massage!
It's the Caring
without the Staring!

----- Original Message ----- From: "Pitermach" <piterm...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Saturday, January 29, 2011 10:02 AM
Subject: Re: [Audyssey] Heli


Um damien, that won't work at the moment, as bgt doesn't have any 3d sound
capabilities.
----- Original Message ----- From: "Damien Pendleton" <dam...@x-sight-interactive.net>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Friday, January 28, 2011 9:55 AM
Subject: [Audyssey] Heli


Hi,
I'm thinking we should port Heli over to BGT. What are your thoughts? If
there are no objections, is there anyone helping with the VB version
who'd like to help me convert it?
Regards,
Damien.
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