Hi,
I still think that the volume difference is too much...

Best Regards,
Hayden


-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Ken the Crazy
Sent: Saturday, January 29, 2011 11:19 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Heli

Well, it is a portable helicopter.  It's not going to sound like a life-size

helicopter would sound when it's ten feet in the air.
Also, the reason you're not hearing the 3d side is because both the enemy 
and TV are in front of you and off to one side.  Switch your point of view, 
and you'll appreciate the affect a lot more.

Ken Downey
President
DreamTechInteractive!
And,
Blind Comfort!
The pleasant way to experience massage!
It's the Caring
without the Staring!

----- Original Message ----- 
From: "Hayden Presley" <hdpres...@hotmail.com>
To: "'Gamers Discussion list'" <gamers@audyssey.org>
Sent: Saturday, January 29, 2011 7:23 PM
Subject: Re: [Audyssey] Heli


> Hi,
> I was wondering the same thing...I don't hear it. Though if you ask me the
> motor volume adjusting needs some work as it sounds as if I'm sending my
> helicopter to the top of Mount Everest.
>
> Best Regards,
> Hayden
>
>
> -----Original Message-----
> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
> Behalf Of Damien Pendleton
> Sent: Saturday, January 29, 2011 9:27 AM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] Heli
>
> Hi,
> From what I have seen the game doesn't exactly require 3d sound. When you
> ascend, the motor gets higher, when you descend the motor gets lower. When
> you go forwards or backwards the room sounds change accordingly, and when
> you turn left or right the room sounds pan accordingly. Is there anything
> exactly 3d about that audio setup?
> Regards,
> Damien.
>
>
>
> ----- Original Message ----- 
> From: "Pitermach" <piterm...@gmail.com>
> To: "Gamers Discussion list" <gamers@audyssey.org>
> Sent: Saturday, January 29, 2011 3:02 PM
> Subject: Re: [Audyssey] Heli
>
>
>> Um damien, that won't work at the moment, as bgt doesn't have any 3d 
>> sound
>
>> capabilities.
>> ----- Original Message ----- 
>> From: "Damien Pendleton" <dam...@x-sight-interactive.net>
>> To: "Gamers Discussion list" <gamers@audyssey.org>
>> Sent: Friday, January 28, 2011 9:55 AM
>> Subject: [Audyssey] Heli
>>
>>
>>> Hi,
>>> I'm thinking we should port Heli over to BGT. What are your thoughts? If
>>> there are no objections, is there anyone helping with the VB version
>>> who'd like to help me convert it?
>>> Regards,
>>> Damien.
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