Yeah, it is a pretty handy way to create level maps and game levels in
general. I noticed once I stopped coding them by hand and use a level
editor things goes much much quicker. It also allows you to focus on
the art of creating the level rather than the mechanics of coding this
or that by hand.
On 2/5/11, Philip Bennefall <phi...@blastbay.com> wrote:
> Hi Thomas,
> This is what I do in my upcoming adventure game as well. It is really a very
> useful technique. I have also added ranged sound sources to my editor so if
> I place out some dirt that stretches over a certain range, I can also set an
> environment sound such as some bubbling mud to go along with that area. So
> while you are in the area the sound stays centered, where as it begins
> moving normally when you are out of its range.
> Then I also have other objects like vines and the like that are defined in
> the editor, and the game then processes and moves them based on those
> Kind regards,
> Philip Bennefall
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