Hi Tom.

The weapons business related to difficulty levels is true, however it seems rather a shame to miss the chance of discovering weapons simply for this reason.

how about keeping unlockable weapons, but changing the weapons angela starts with on different difficulty levels with respect to the monsters.

Say, on advanced and expert Angela starts with the shot gun in addition to the pistol (afterall, it's not unreasonable to imagine her taking this with her).

This stil! allows you to discover different weapons later on.

Alternatively, you could have upgrades to the normal weapons show up on later levels, ---- eg, a crossbow instead of the bow and arrow, or a bazooker instead of the shot gun, which replace the initial weapon.

Though personally I rather like the idea of keeping weapons until later and forcing you to make maximum use out of the weapons you find.

Beware the grue!


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