That's fair enough, and indeed seems to be usual practice, in fact many
games I've beta tested generally have a bunch of balance fixes as the last
thing on the list once the basic engine is stable and most compatibility
bugs are dealt with.
however, as you are obviously going into level developement and balancing
now, can I please register a vote for unlockable weapons rather than just
having them completely randomized.
As I said, it'd be really nice to have the player need to make full use of
all the weapons at different points, rather than just going for the most
powerful they have current amo for.
At the moment, if you pick up the sword on the first level, you'llo never
use the dagger, and probably not the bow and arrows, ditto with some of the
guns like the magnum vs shotgun.
however, if they are obtained more slowly, the player must become good with
a range of things, and also will be far more glad when he/she finds
something powerful later on.
Beware the grue!
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