Yep. But I highly doubt anyone reads them though. Most just pop the game in and 
play through the tutorial. Most people call those booklet's the "standard 
instruction booklet".
Orin
orin8...@gmail.com
Twitter: http://www.twitter.com/orinks
Skype: orin1112



On Feb 7, 2011, at 7:39 PM, Clement Chou wrote:

> Games do have instructional manuals... in the cases. Just OCR them.
> 
> At 04:34 PM 07/02/2011, you wrote:
>> Hi Philip,
>> 
>> That's the thing, games don't have manual's anymore. When I was developing 
>> the tone game in the manual of BGT, I created  the example but add something 
>> like a tutorial when the start game function is called. Want to wrap my head 
>> around sound positioning, so may do the second example and have a tutorial 
>> in that one and post it. But most games at the beginning have a tutorial 
>> level or levels which guide you through the operations of it, and then the 
>> real game begins.
>> 
>> Most games with a story make it sound as though the tutorial isn't there by 
>> implementing it well into the story.
>> 
>> 
>> Orin
>> orin8...@gmail.com
>> Twitter: http://www.twitter.com/orinks
>> Skype: orin1112
>> 
>> 
>> 
>> On Feb 7, 2011, at 2:43 PM, Philip Bennefall wrote:
>> 
>> > Hi Yohandy,
>> >
>> > I pretty much feel the same way as a lot of other people on this list. If 
>> > the game is not accessible enough to allow me to play without sighted 
>> > assistance, or requires me to learn everything by heart such as all menu 
>> > options etc before I can even begin, I quite frankly have no interest in 
>> > it. I did my fare share of controller punching myself when I was younger 
>> > just because I liked the sounds and wanted to experience a fraction of 
>> > what my friends were talking about all the time. I didn't have much 
>> > success, but that does not mean I have no interest. Tell me a game that I 
>> > can read the manual fore, install, run, and play without requiring any 
>> > help from someone sighted, and also that will not run me 300 dollars for a 
>> > console and 40/50 for the game, and I will be more than happy to play. But 
>> > I am not willing to buy a console just because I might, with trial and 
>> > error, be able to win a few times after countless attempts and assistance. 
>> > That is a sacrifice that I feel is not only huge, but fruitless.
>> >
>> > Kind regards,
>> >
>> > Philip Bennefall
>> > ----- Original Message ----- From: "Yohandy" <yohand...@gmail.com>
>> > To: "Gamers Discussion list" <gamers@audyssey.org>
>> > Sent: Monday, February 07, 2011 7:12 PM
>> > Subject: [Audyssey] my frustration with the blind gaming comunity.
>> >
>> >
>> > Hey guys,
>> >   Ok I'm gonna go ahead and say it. I find myself getting extremely
>> > frustrated with the blind gaming community. Why you ask? ok here goes. I'm
>> > sure you guys have noticed I've been putting up some rock band samples up.
>> > you've also noticed Clement has been putting up some street fighter IV
>> > samples and various other samples. So why is it that when we ask for
>> > feedback or comments on these samples we work hard to create, people simply
>> > either ignore us completely, or the same 3 or 4 people are the ones to
>> > always respond? well you know what I think the reason for that is? simply
>> > that the games we post about are mainstream games, not audio games. I've
>> > noticed that when a new audio game comes out, even if it's the most
>> > simplistic game in existence, everyone's all jumping to download it
>> > immediately and there are threads that span hundreds of messages on the
>> > subject. But when we post something having to do with console games, the
>> > thread dies in a matter of hours. I'm sure Clement has been feeling this
>> > frustration as well. it's been leaking through in his emails to the list
>> > even if he hasn't mentioned it outright. So my question is this: what must
>> > we do to get you guys interested in something other than topspeed 3, or any
>> > other audio game for that matter? don't you guys have that spark of
>> > curiosity to find out everything there is to find about video games? why is
>> > everyone ignoring these games outright? This community has hundreds of
>> > members, and only a very limited amount of people even talk about 
>> > mainstream
>> > games. it's all audio games, audio games, and more audio games. there's so
>> > much more out there for you to find guys. how can you call yourself a gamer
>> > when you aren't even willing to download the files Clement and I put up to
>> > at least listen to what these games have to offer? Whenever I put up a rock
>> > band sample, I get like 4 or 5 downloads at most. however I rarely get any
>> > feedback. I think you guys are just shoving these files in your hard drives
>> > and don't even take a listen. if you do, then you have the curiosity of a
>> > robot. I don't know about Clement, but I'm not planning on putting anything
>> > else up. What's the point? no one seems to care what we have to say, or 
>> > have
>> > any curiosity about console gaming. you guys just keep playing your audio
>> > games and keep your closed-minded mentality about game accessibility in
>> > general. If you think I'm taking things too far, consider this: remember
>> > when Clement and I had that little Street Fighter seminar? I finally 
>> > thought
>> > that people finally had some interest in what we had to say and in the game
>> > and such. we got some really good questions, and over all had a really good
>> > time. but once that seminar ended, what do you think happened? That's 
>> > right.
>> > absolutely nothing. people basically were like oh ok, that game had awesome
>> > sounds and music and such. ok back to playing some tank commander. at 
>> > least,
>> > that's how I feel personally. it was fun as a spur of the moment thing. Now
>> > let me ask you this. how many of you, after listening to that seminar went
>> > over to gamestop and bought a copy of Street Fighter? or even go to a
>> > friend's house and try the game out? My guess is 0. ok rant over. I know
>> > this email is a mess lol, but it's just basically me writing down my ideas
>> > as they come to mind. take from it what you will. for those of us serious
>> > about gaming, we need to get together and figure where we should take it
>> > from here. Do we give up, or keep trying? I'm pretty tired of trying  my
>> > self when everyone's resisting to be honest. Good day everyone.
>> >
>> >
>> >
>> >
>> >
>> > ---
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>> >
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>> 
>> 
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> 
> 
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