Nope. Most of those games are made by companies who are at least somewhat well-known... invincible tiger, Shank, Castle Crashers, etc are all games that are made by studios who might not be well-known but at least have fifty to a hundred people in them. Invincible tiger was published by Namco, as a matter of fact. And a lot of remakes and whatnot come from the original companies... bionic commando from capcom says hi. lol.

At 07:35 PM 14/02/2011, you wrote:
Is it actually that expensive? There are smaller developers programming for the platform. Look at PSN games for example. I believe some of those games were made by only a few people. could developing a smaller game for PSN or xbox market place be cheaper than making a full-blown disc-based game?



From: "Clement Chou" <chou.clem...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Monday, February 14, 2011 8:05 PM
Subject: Re: [Audyssey] making accessible games for current gen consoles.


Too expensive.. you're looking on thousands and thounsands of dollars to get that kind of SDK, and with one developer maybe 2, I don't know how much of a game could come out.

At 01:19 PM 14/02/2011, you wrote:
I just had a thought. Couldn't a blind developer program a game for the PS3 or Xbox 360? I would think that Microsoft or Sony would license their tools to any dev wishing to program on their platform. Has anyone looked into this at all?


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