Hi Michael,

Michael wrote:

       Wouldn't it be alot less expensive to just make Live! CD's the
way they're doing with Linux these days?  Pop a disk in the drive and
boot up the computer, and you're running an entire environment in
memory.  No disks, maybe a floppy or thumb-drive to save games.

My reply:

Its a good idea, but I can foresee some problems with it though. To
begin with if you have ever run the live cds available through Vinux,
Ubuntu, Debian, Suse, etc they run extremely slow from a cd. That's
because you have to essentially take an entire operating system and
decompress it into memory. It is fine for doing installs, doing live
demos, etc but it is not going to be all that great for gaming because
the OS itself will drag the system performence down. However, cutting
it down to a barebones OS with just Orca, the Gnome desktop, shell,
and game APIs like OpenAL, SDL, SFML, etc would certainly help as
there wouldn't be as much that needs to be decompressed into memory.

Another thing is you talk about using a floppy. to be honest those
things are about useless now days. No remotely accessible game will
even fit on one. So we are definitely looking at a thumb drive,
external hard drive, or some other portable media that can take a few
gigs of memory.

Michael wrote:

       Once you had the operating system written to use the memory and
accessibility hardware, then you could write games for it, and churn
them out like popcorn, or make the CD images available for download.

My reply:

that's the other problem with this idea. The majority of blind
developers use Visual Basic which is a Windows specific programming
language, and several others are moving to BGT which also is currently
a Windows only technology. In order to program in Linux it is pretty
much assumed you have some skill with C or cC++, and know how to use
the GNU compilers. The only other alternative to that is to use Python
2.6 and PyGame which is alright, but PyGame is certainly no DirectX.
It is fine for some games, but it isn't going to be as good as
accessing those game APIs directly via C/C++.

Cheers!

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