Hi Thomas,
As my spelling is bad too, I like the feature, of a text game or screen reader to be able to review the screen and copy a word to the clipboard.
Then allowing you to paste that word in the edit box.
So if you see a Great greaxlaxc you  can copy it's name and say,
Hi greaxlaxc!

----- Original Message ----- From: "Thomas Ward" <thomasward1...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Monday, February 21, 2011 5:03 PM
Subject: Re: [Audyssey] Creating Adventure Games


Hi Dark,

Yeah, I know. Although, it would help if you spell the item correctly.
I'm not trying to pick on you, but I couldn't help but see you spelled
faucet forset. That would definitely be a cause for a game not to
respond if you spell things incorrectly like that. This isn't the
first time I've seen incorrect spellings like that in your e-mails,
and as you probably know interactive fiction really does require
decent spelling to work.

Anyway, as someone else suggested it was probably something simple like
"get water"
which fits with a lot of interactive fiction games I've played.
Usually, not all the time, but usually after you play them a while
there is a certain logic everyone follows most of the time.

On 2/21/11, dark <d...@xgam.org> wrote:
Hi tom.

That is true, though generally as Americans write a lot of if I do tend to use American words for things reasonably often, ---- I did try put cup under
forset, but got "I don't know the word put" then tried fill cup and got
"there is nothing to fill it with"

While I agree on using different commands and beta testingl, the reason I
became frustrated with If was that there was far too much of this sort of
thing, and sinse I hate leaving stories in the middle, there was nothing
frustrate me more than a puzle where every solution i tried failed to
advance the plot, especially when the answer is simply a matter of different
command or item.


Beware the grue!

Dark.

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