I like that feature as well as you can do it with scrambled words like in the titanic game open passage is written backwards and you have to translate it to get by a point in the game.
Lisa Hayes



www.nutrimetics.com.au/lisahayes

----- Original Message ----- From: "Phil Vlasak" <p...@pcsgames.net>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Tuesday, February 22, 2011 9:51 AM
Subject: Re: [Audyssey] Creating Adventure Games


Hi Thomas,
As my spelling is bad too, I like the feature, of a text game or screen reader to be able to review the screen and copy a word to the clipboard.
Then allowing you to paste that word in the edit box.
So if you see a Great greaxlaxc you  can copy it's name and say,
Hi greaxlaxc!

----- Original Message ----- From: "Thomas Ward" <thomasward1...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Monday, February 21, 2011 5:03 PM
Subject: Re: [Audyssey] Creating Adventure Games


Hi Dark,

Yeah, I know. Although, it would help if you spell the item correctly.
I'm not trying to pick on you, but I couldn't help but see you spelled
faucet forset. That would definitely be a cause for a game not to
respond if you spell things incorrectly like that. This isn't the
first time I've seen incorrect spellings like that in your e-mails,
and as you probably know interactive fiction really does require
decent spelling to work.

Anyway, as someone else suggested it was probably something simple like
"get water"
which fits with a lot of interactive fiction games I've played.
Usually, not all the time, but usually after you play them a while
there is a certain logic everyone follows most of the time.

On 2/21/11, dark <d...@xgam.org> wrote:
Hi tom.

That is true, though generally as Americans write a lot of if I do tend to use American words for things reasonably often, ---- I did try put cup under
forset, but got "I don't know the word put" then tried fill cup and got
"there is nothing to fill it with"

While I agree on using different commands and beta testingl, the reason I became frustrated with If was that there was far too much of this sort of
thing, and sinse I hate leaving stories in the middle, there was nothing
frustrate me more than a puzle where every solution i tried failed to
advance the plot, especially when the answer is simply a matter of different
command or item.


Beware the grue!

Dark.

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