Hi Phil, Major bumber. Too bad I can't just port the game to BGT or G3D. Mouse support would add so much more to this game. Especially if you could use gestures and wand motions. I've got a pretty good idea how to do it too.
Basically, you'd just create an array that keeps track of which way the mouse is moving. When you perform a left click it would find out which patern is in the array and cast that spell. Unfortunately, as you stated the GMA engine isn't that flexable. Cheers! On 3/5/11, Phil Vlasak <p...@pcsgames.net> wrote: > Hi Thomas, > I think I announced that the next version of the Sarah game would have mouse > support. > Unfortunately, just as it's current joy stick support, the mouse can only > use existing keyboard commands. > For example the forward, backwards and turning movement keys. > The left mouse button pulls up the spell menu and you can move thru it with > the mouse and click on the right mouse button to cast the spell. > I was hoping that David could add more flexible mouse control, but that > would require the game engine to record what the mouse was doing and compare > the results in a group of variables. > > I do like playing the wand game in, > Brian Bors' Three mouse driven games. > Gestures. > You are attacked by ogres and imps and must combat them with two spells. > These spells are cast by performing various gestures, and variations of > these gestures using your mouse. > including a game tutorial that will let you practice the spells. > > I also know of > Jeremy Kaldobsky's Aprone's Daytona and the Book of gold . > The metallic sounds are made as I move the mouse into different shapes. What > is cool is that each direction you move makes a different noise so someone > sitting beside you can actually tell which shape you drew once they've been > exposed to the game for a bit! > The voice on the right is my character reading up to 3 shapes from the spell > book that I must draw next. The voice to the left is just encouragement or > warning depending on how fast and accurate I currently am. > Each successful shape, in the right order, conjures more [gold] coins that > can be heard falling to the table. Each successful shape makes its own sound > as it casts and a central voice announces its name. > > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://firstname.lastname@example.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://email@example.com. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.