Well, I'm not sure how to apply it to Battlezone, but I can think of
many mainstream games were if you get hit once you are dead, but it
might take 25 to 50 hits to kill the enemy. Usually, this works by
jumping bullets, ducking attacks, and other evasive maneuvers until
you kill the enemy. Of course, all of this is based on you being able
to see the attack coming in enough time to effectively move out of the
way fast enough. With Battlezone the problem is there is no warning
the attack is coming so you get killed before you can even begin
thinking about moving out of the way.
On 4/2/11, Clement Chou <chou.clem...@gmail.com> wrote:
> Not possible, if your opponent only takes one hit to kill you and you
> take 10 or 20 to kill them. I challenge you to give me a scenario
> that could work around that. And this is assuming your opponent is at
> close range.. which means you can't stand far away and riddle him with
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