Hi Damien, Well, as a software developer and gamer myself I think you are doing the right thing. As you correctly pointed out Visual Basic 6 is an extremely old development platform and language and for those of us who have already made the transition to Windows 7, especially those running newer 64-bit platforms, the technology is falling further and further behind the mainstream development. I personally believe for those developers who don't want to learn something like C++, Java, etc BGT is the only way forward in terms of Windows game development. So you are in my opinion making a good decision.
Cheers! On 4/14/11, Damien Pendleton <dam...@x-sight-interactive.net> wrote: > Hi all, > Due to our aim in bringing you quality audiogames and software, we have > found it necessary to discontinue support for old titles. Games such as Self > Destruct, Acefire, Danger City and the Savage Gamut are no longer being > maintained or supported, while Giftanum will shortly be offered for download > as an open source educational project. > This has been done for several reasons, all of which we have attempted to > outline below: > Firstly, all the older titles were programmed in a now depricated platform, > and are getting more and more unplayable as later versions of Windows are > released into the market. They are only just playable on Windows Vista and > Windows 7, and even that requires several dependencies to be installed. > Secondly, these were originally games written by third party developers who > have different methods of programming. As a consequence it is much harder to > read and understand the way the program is written, so maintaining them in > their current state is impractical. > Thirdly, since most of these titles are in a state of completion, > maintenance is all that is required, especially with some of the games that > contain many critical bugs. As maintaining them is impractical and the > development platform is now itself discontinued, the only available option > to us is rewriting them from scratch. Given the amount of work it would take > and the fact that they were considered free beforehand, it isn't worth the > effort that would be involved.. We find it best to work purely on our own > titles so that we can concentrate fully on the quality of our work and the > finality of our products. > I hope this explanation has helped you to understand and support our > decision, and are sorry for any inconveniences caused. > Although we have discontinued support and maintenance of these titles, > X-Sight Interactive still retains the copyright to these titles until such > time as further arrangements can be made. With that in mind I ask that these > titles are not hosted or redistributed to any third party in any way in > their current state. > We thank you for your cooperation and understanding in this matter. > Regards, > Damien Pendleton. > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.