Hi Pitr, I don't think that is very fair. This has nothing to do with X-Sight being a failure, or that Damien is in someway a poor developer. What Damien is doing makes perfect sense to me, and as a developer I understand completely where he is coming from on this matter.
What a lot of you guys tend to fail to understand time and time again is that the majority of accessible games were written by amateurs who only have a basic understanding of programming to begin with, and to make matters worse they chose to use an easy programming language like Visual Basic 6 which is now an extremely old programming technology that can't meet the specifications required for newer Windows releases. If someone like Damien wants to simply upgrade the games he'll have to work with the existing code, which can be difficult since no two developers think the same, and locate all of the possible bugs which is very very time consuming. The alternative is to simply rewrite the games from scratch in a newer programming language like C++, Java, BGT, whatever which can be just as time consuming because you have to figure out how the program works and rewrite it in your own particular style and language of choice. Since most of the games like the Savage Gambit, Self-Destruct, are now considered freeware anyway there is no real advantage to being gained by rewriting it when there might be newer more interesting projects to create. Some of the games like Self-Destruct, to be perfectly honest, isn't that much of a great game to begin with. I think I played it once and then uninstalled it, because I really didn't like the game. So you have to forgive me for saying so, but I don't see any point in continuing the project. I'm sure Damien can create something far better than Self-Destruct if given half a chance to do so. The difference here is, as I see it, taking over a project like Raceway was worth it. It was a commercial project, James North wasn't really an amateur, and I've learned something from reading his code I didn't know before. Of course, I've improved upon his design by rewriting it in C++ and using my own programming skills, but I'll get my money back by selling it. Something like Self-Destruct has no future as a comercial project, and unless there are some major improvements it is still just going to be a so-so game at best. Why not start fresh with a better game idea and run with it? Cheers! On 4/14/11, Pitermach <[email protected]> wrote: > this is seriusly wrong. this is, if I'm not mistaking, a 3rd x-sight, or > more like, x-depressing, whipeout. fail. --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected].
